Back to the Bauhaus - Graphic Design: The New Basics: Second Edition, Revised and Expanded (2015)

Graphic Design: The New Basics: Second Edition, Revised and Expanded (2015)

Back to the Bauhaus

Ellen Lupton

The idea of searching out a shared framework in which to invent and organize visual content dates back to the origins of modern graphic design. In the 1920s, institutions such as the Bauhaus in Germany explored design as a universal, perceptually based “language of vision,” a concept that continues to shape design education today around the world.

This book reflects on that vital tradition in light of profound shifts in technology and global social life. Whereas the Bauhaus promoted rational solutions through planning and standardization, designers and artists today are drawn to idiosyncrasy, customization, and sublime accidents as well as to standards and norms. The modernist preference for reduced, simplified forms now coexists with a desire to build systems that yield unexpected results. Today, the impure, the contaminated, and the hybrid hold as much allure as forms that are sleek and perfected. Visual thinkers often seek to spin out intricate results from simple rules or concepts rather than reduce an image or idea to its simplest parts.

The Bauhaus Legacy In the 1920s, faculty at the Bauhaus and other schools analyzed form in terms of basic geometric elements. They believed this language would be understandable to everyone, grounded in the universal instrument of the eye.

Bauhaus faculty pursued this idea from different points of view. Wassily Kandinsky called for the creation of a “dictionary of elements” and a universal visual “grammar” in his Bauhaus textbook Point and Line to Plane. His colleague László Moholy-Nagy sought to uncover a rational vocabulary ratified by a shared society and a common humanity. Courses taught by Josef Albers emphasized systematic thinking over personal intuition, objectivity over emotion.

Albers and Moholy-Nagy forged the use of new media and new materials. They saw that art and design were being transformed by technology—photography, film, and mass production. And yet their ideas remained profoundly humanistic, always asserting the role of the individual over the absolute authority of any system or method. Design, they argued, is never reducible to its function or to a technical description.

Since the 1940s, numerous educators have refined and expanded on the Bauhaus approach, from Moholy-Nagy and Gyorgy Kepes at the New Bauhaus in Chicago; to Johannes Itten, Max Bill, and Gui Bonsiepe at the Ulm School in Germany; to Emil Ruder and Armin Hofmann in Switzerland; to the “new typographies” of Wolfgang Weingart, Dan Friedman, and Katherine McCoy in Switzerland and the United States. Each of these revolutionary educators articulated structural approaches to design from distinct and original perspectives.

Some of them also engaged in the postmodern rejection of universal communication. According to postmodernism, which emerged in the 1960s, it is futile to look for inherent meaning in an image or object because people will bring their own cultural biases and personal experiences to the process of interpretation. As postmodernism itself became a dominant ideology in the 1980s and ’90s, in both the academy and in the marketplace, the design process got mired in the act of referencing cultural styles or tailoring messages to narrowly defined communities.

The New Basics Designers at the Bauhaus believed not only in a universal way of describing visual form, but also in its universal significance. Reacting against that belief, postmodernism discredited formal experiment as a primary component of thinking and making in the visual arts. Formal study was considered to be tainted by its link to universalistic ideologies. This book recognizes a difference between description and interpretation, between a potentially universal language of making and the universality of meaning.

Today, software designers have realized the Bauhaus goal of describing (but not interpreting) the language of vision in a universal way. Software organizes visual material into menus of properties, parameters, filters, and so on, creating tools that are universal in their social ubiquity, cross-disciplinarity, and descriptive power. Photoshop, for example, is a systematic study of the features of an image (its contrast, size, color model, and so on). InDesign and QuarkXpress are structural explorations of typography: they are software machines for controlling leading, alignment, spacing, and column structures as well as image placement and page layout.

In the aftermath of the Bauhaus, textbooks of basic design have returned again and again to elements such as point, line, plane, texture, and color, organized by principles of scale, contrast, movement, rhythm, and balance. This book revisits those concepts as well as looking at some of the new universals emerging today. What are these emerging universals? What is new in basic design? Consider, for example, transparency — a concept explored in this book. Transparency is a condition in which two or more surfaces or substances are visible through each other. We constantly experience transparency in the physical environment: from water, glass, and smoke to venetian blinds, slatted fences, and perforated screens. Graphic designers across the modern period have worked with transparency, but never more so than today, when transparency can be instantly manipulated with commonly used tools.

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Transparency and Layers The Google Earth interface allows users to manipulate the transparency of overlays placed over satellite photographs of Earth. Here, Hurricane Katrina hovers over the Gulf Coast of the US. Storm: University of Wisconsin, Madison Cooperative Institute for Meteorogical Satellite Studies, 2005. Composite: Jack Gondela.

What does transparency mean? Transparency can be used to construct thematic relationships. For example, compressing two pictures into a single space can suggest a conflict or synthesis of ideas (East/West, male/female, old/new). Designers also employ transparency as a compositional (rather than thematic) device, using it to soften edges, establish emphasis, separate competing elements, and so on.

Transparency is crucial to the vocabulary of film and motion-based media. In place of a straight cut, an animator or editor diminishes the opacity of an image over time (fade to black) or mixes two semitransparent images (cross dissolve). Such transitions affect a film’s rhythm and style. They also modulate, in subtle ways, the message or content of the work. Although viewers rarely stop to interpret these transitions, a video editor or animator understands them as part of the basic language of moving images.

Layering is another universal concept with rising importance. Physical printing processes use layers (ink on paper), and so do software interfaces (from layered Photoshop files to sound or motion timelines).

Transparency and layering have always been at play in the graphic arts. In today’s context, what makes them new again is their omnipresent accessibility through software. Powerful digital tools are commonly available to professional artists and designers but also to children, amateurs, and tinkerers of every stripe. Their language has become universal.

Software tools provide models of visual media, but they don’t tell us what to make or what to say. It is the designer’s task to produce works that are relevant to living situations (audience, context, program, brief, site) and to deliver meaningful messages and rich, embodied experiences. Each producer animates design’s core structures from his or her own place in the world.