GAMES WITH QUOITS OR FLOAT RINGS - Best ever swimming pool games (2015)

Best ever swimming pool games (2015)

GAMES WITH QUOITS OR FLOAT RINGS

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Dolphin Challenge

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Aim: To put four quoits on the side of the pool.

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2 players or more.

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Equipment: 8 quoits.

Two players are selected as Dolphins.

Eight quoits are thrown anywhere in the pool.

On ‘GO!’, the Dolphins, who start together at the one end of the pool, swim underwater and race each other to be the first to get four quoits.

The first Dolphin to place four quoits on any side of the pool and yell out ‘Finished!’ is the winner.

Another Dolphin is chosen to challenge the winning Dolphin.

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Fishing Basket

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Aim: To be the first to throw all the fish in the basket.

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4 players or more.

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Equipment: 8 fish (quoits); 1 fishing basket (float ring).

Two teams are formed each with a Thrower and a Fetcher.

The fishing basket is placed six to ten metres away.

The Throwers have four fish each and throw one fish at a time into the basket.

Fish can be thrown at any time.

If a fish misses the basket, the Fetcher picks it up and swims the fish back to the Thrower for another throw. The Fetcher cannot throw the fish back.

Any fish that land in the basket are put on the edge of the pool.

The Fetcher must also get and return any fish that land outside the pool.

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Gladiators

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Aim: To ‘wrestle’ your opponent into the water.

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2 players or more.

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Equipment: Float rings.

Two Gladiators are selected.

The Gladiators lie across their float rings at opposite ends of the pool.

On ‘GO!’ the Gladiators swim towards each other in the middle of the pool and ‘wrestle’ their opponent off the float.

Gladiators may use one hand to hold onto their own float.

A Gladiator wins if the opponent is either off the float or ‘belly up’ (the opponent is still holding onto the float but is upside down).

Variation: Several Gladiators can play at once.

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Free Willy

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Aim: To tag Willy and set Willy free.

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4 players or more.

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Equipment: 1 float ring.

One player is selected as Willy.

Another player is selected as the Guard.

All other players are Rescuers.

Willy is in one corner of the pool. Willy is in a float ring or hanging onto a float ring.

A Guard makes sure that no Rescuer comes to free Willy.

Rescuers try to tag Willy to set Willy free.

If a Rescuer is tagged by the Guard, the Rescuer goes back to the steps to start again.

Whoever frees Willy becomes the next Willy.

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Necklace

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Aim: To be the last player on the Necklace.

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5 players or more.

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Equipment: 8 quoits.

One player is chosen as IT.

On the signal ‘GO!’, the player who is IT chases the other players with a quoit.

A tagged player holds onto the quoit with the first player who was IT.

Both try to tag another without letting go of the quoit.

The next player tagged, gets a quoit and joins onto the first two.

The Necklace keeps growing until the last player is caught.

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Bear and Salmon

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Aim: To catch a Salmon moving upstream.

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5 players or more.

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Equipment: 1 less quoit than the number of players.

One player is selected as the Bear.

All other players are Salmon who stand on a quoit each. There should be one less quoit than the number of Salmon.

On ‘GO!’ the Salmon not standing on a quoit moves to a quoit.

Each time a Salmon moves to an occupied quoit, the occupant must move to another quoit.

The Bear can only catch a Salmon who is not on a quoit.

The caught Salmon becomes the new Bear, counts to ten and the game starts again.

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Shark Attack

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Aim: To tag all the fish.

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3 players or more.

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Equipment: 1 float ring.

One player is selected as the Shark.

All other players are fish.

The Shark is on a float.

Fish start anywhere in the pool.

Only fish can swim underwater to escape being tagged by the Shark.

The Shark can move anywhere to hand tag the fish but cannot leave the float.

Tagged fish wait in the Shark’s pool (the steps) until there is only one fish left.

The last fish tagged becomes the Shark.

NB: Smaller sharks can also tag with their feet.

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