Trickster Trust - Trust

Big magic: creative living beyond fear - Elizabeth Gilbert 2015

Trickster Trust
Trust

Ibelieve that the original human impulse for creativity was born out of pure trickster energy. Of course it was! Creativity wants to flip the mundane world upside down and turn it inside out, and that’s exactly what a trickster does best. But somewhere in the last few centuries, creativity got kidnapped by the martyrs, and it’s been held hostage in their camp of suffering ever since. I believe this turn of events has left art feeling very sad. It has definitely left a lot of artists feeling very sad.

It’s time to give creativity back to the tricksters, is what I say.

The trickster is obviously a charming and subversive figure. But for me, the most wonderful thing about a good trickster is that he trusts. It may seem counterintuitive to suggest this, because he can seem so slippery and shady, but the trickster is full of trust. He trusts himself, obviously. He trusts his own cunning, his own right to be here, his own ability to land on his feet in any situation. To a certain extent, of course, he also trusts other people (in that he trusts them to be marks for his shrewdness). But mostly, the trickster trusts the universe. He trusts in its chaotic, lawless, ever-fascinating ways—and for this reason, he does not suffer from undue anxiety. He trusts that the universe is in constant play and, specifically, that it wants to play with him.

A good trickster knows that if he cheerfully tosses a ball out into the cosmos, that ball will be thrown back at him. It might be thrown back really hard, or it might be thrown back really crooked, or it might be thrown back in a cartoonish hail of missiles, or it might not be thrown back until the middle of next year—but that ball will eventually be thrown back. The trickster waits for the ball to return, catches it however it arrives, and then tosses it back out there into the void again, just to see what will happen. And he loves doing it, because the trickster (in all his cleverness) understands the one great cosmic truth that the martyr (in all his seriousness) can never grasp: It’s all just a game.

A big, freaky, wonderful game.

Which is fine, because the trickster likes freaky.

Freaky is his natural environment.

The martyr hates freaky. The martyr wants to kill freaky. And in so doing, he all too often ends up killing himself.